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Scale Worlds UX Design

An immersive virtual environment enabling students to observe diverse scientific entities in relation to their own bodies, allowing them to perform realistic size comparisons not possible in everyday experiences.

Collaborating with Dr. Matthew Peterson and Brian Sekelsey, I worked on this project as a user experience designer, developing the Orientation Environment to help users gain familiarity with the VR controllers and system functions.  

User Experience and Virtual Reality

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